Created for The Very First Extra Credits Game Design Jam!

Original game made in 48 hours. Note: Some updates have been made to the game after the jam's closing time. See at bottom.

You play as a rogue AI defending yourself against the onslaught of the faceless humans. Basically a  tower defense game except you activate and deactivate towers instead of building them.

INSTRUCTIONS

  • Activate and deactivate turrets by clicking on them
  • The more turrets are active, the more energy is used
  • If the energy runs out, it will take a few seconds to reset - you will probably die because of it so don't let your energy run out!
  • If your energy does run out, remember to deactivate your towers to give it a chance to recharge once the reset is finished!
  • Upgrading your speed or your energy uses half your maximum energy
  • The computer with an eye in the middle acts as a super-turret when active. It can shoot anywhere on the map, but uses double the energy

CREDITS

  • Game made using Godot v3.06
  • Programming: Pure-Awesome
  • Concept: RedFusion Design & Pure-Awesome
  • Menu Screen Art: Aerelle
  • Evil Eye on Computer: Laetans
  • Graphics: Tilesets from itch.io by V-ktor and 0x72
  • Music from Bit Bops by Azureflux on freemusicarchive.org
  • Assets are Creative Commons v4
  • Font is SH Pinscher
  • Electronic voice made (by Pure-Awesome) using the e-speak via the SAPI TTS app, and then edited in Audacity.
  • A mysterious man made the- it was Walpole

    (Edit: RedFusion Design, not RockerScience, sorry. I will update the in-game credit later)

UPDATES MADE AFTER JAM END

  • More energy generated per second
  • After depletion, energy restores faster
  • Energy is now regained whilst waiting for reset
  • All turrets are deactivated when energy is depleted
  • Electronic voice informs player on energy depletion, energy restoration, and defeat
  • Main base takes four times the energy of a normal turret, rather than twice
  • Energy bar has half-way mark marked
  • If energy is less than half, upgrade buttons are dulled out (they become transparent and do not highlight when player mouses over)
  • Some balancing changes made to enemy spawn time - it's a bit easier in the beginning but ramps up to very difficult quite quickly
  • Music made quieter
  • Credits fixed and updated

Download

Download
A-Eye-v1.zip 10 MB

Development log

Comments

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i cant play this game

Hi. In what sense? Does the page not load? Or do you mean the game doesn't make sense to you?

idk

Lol, can't help you then, sorry. ¯\_(ツ)_/¯

(+1)

This is quite a beatutiful game. It is a bit hard sometimes though.

(+1)

It is really beautiful and i really like the gameplay.... I do think it is very hard, or I am just not really good at these games....

Thank you for your wonderful comment! :-)

Yes, it is very hard. And it is impossible to win; you can only try to get as high a score as possible.